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[9] J. Jimenez: “Next Generation Post Processing in Call of Duty: Advanced Warfare” (2014). ↑

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Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.

[ITmedia M

Mitchell Hashimoto Co-founder, HashiCorp