As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
The single most important addition in V2 was a function to make my hooked methods lie about what they are:
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? `Error: ${format(currentStep.error)}`,详情可参考爱思助手下载最新版本
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